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11 Dec 2009 - glKernedFont Section Complete
Currently the largest portion of the site at 22 pages, this was the biggest hurdle on getting the site ready to go live. In writing up how it works and documenting all the variables and calls, I was able to lean down and improve the code in the process, and even rename some types and variables for consistancy (and to just make a bit more sense).
From here I just need to get the SDL_Gradient section working, though I think I'm going to rename that to SDL_Texture, and add a few more functions to it like noise, bricklining, motion blur, etc to make it a true 'on the fly' texture library. Why waste time with giant bitmaps in your distribution if you can generate your textures on the fly with a bit of code?